POV-Ray : Newsgroups : povray.general : Making a Statue Look Real : Re: Making a Statue Look Real Server Time
12 Aug 2024 11:22:59 EDT (-0400)
  Re: Making a Statue Look Real  
From: Lars W 
Date: 22 Feb 1999 17:46:34
Message: <36D1DDD1.F6904A0D@snafu.de>
Hi

Maybe you can put an stone texture on your sculpture, and then a spherical
semitransparent texture which
simultates dust on the the statue, and dont forget some Bump Mapping, does not have
to be much, but it gives
a bit more structure, or when it should be completly even, use a littlebit reflection
and put any texturing Feature
onto the Statue you can find in Povray, that makes allways a good look.

greetings Lars

E-Mail : lar### [at] snafude
Page : www.snafu.de/~lars.wolter

Robert J Becraft schrieb:

> It may be possible to simulate this kind of thing by using two copies of the
> object.  The first has the brighter colors for the accessable areas, the second
> is a darker color.
> Both are centered, but the darker copy is scaled slightly smaller than the
> brighter copy.  Depending on the veiw angle and how the scaling is done, this
> could give darker portions in just those areas you would expect darker areas.  My
> inclination is that the scaling would need to be one of the three vectors, not
> all of them.  (ex: "...scale <1,.999,1>...").
>
> Ron Parker wrote:
>
> > On Sun, 21 Feb 1999 20:56:27 -0600, John M. Dlugosz <joh### [at] dlugoszcom> wrote:
> > >Plain white looks funny, too.  Rather, it doesn't look like stone, but
> > >plastic or an obvious CG image.
> >
> > I saw a cool SIGGRAPH paper on texturing by "accessibility".  What
> > you want is for less accessible areas of the sculpture to be darker,
> > as they would have accumulated more dirt over the years that couldn't
> > easily be cleaned away by nature or by human agents.  The paper I
> > read gave some neat ideas for generating such textures for meshes
> > and heightfield objects, but it looked slow.  On top of that,
> > you'd basically need to use a UV map of some sort to apply it to
> > a mesh.


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